Paolo Dominici

Crunch Time Rigger

RIGGING

DEVELOPMENT

about me

Welcome and thanks for visiting my website. I am a character rigger and software developer with experience in feature animation, visual effects, commercials and game productions. I’ve been working in the CG industry for about 15 years in small and bigger studios, taming polygon meshes and helping animators achieve the “make everything button” dream.

Past projects

Products

Free goodies for your geeky appetite

Deformer node designed to make your facial rigging life easier!

The most used grabbing tool for Maya you can find on the net!

Simple tool to add inertial behavior to transform nodes. Fun to use it on rig controls, cameras, clusters and booleans to simulate liquids.